"Escape the Room 2.0" is a documentary real-live game against discrimination among young people. The goal of the project is to develop scenarios with young Hamburgers that open up new scope for action against discrimination. These stories will be turned into an immersive theater piece and the final product will be a mobile game for use in schools.
Prejudice, racism and exclusion are experiences that accompany young people every day and always raise the question: 'What do I do if...' In collaboration with Hamburg students, the directors Mable Preach, Sophia Hussain and Branko Šimić develop hidden spaces and unexpected courses of action that leave no room for discrimination. In doing so, they use the power of resistance and imagination: where you don't know what to do in real life, superpowers, secret exits and time machines help here. From the performance in the Oberhafen, the situations, stories, conflicts and solutions, a mobile game is created in which the players* have to guide avatars through an everyday life of challenges. The goal is again to master discriminating situations. The world can change!
Escape the Room 2.0 is a production by KRASS Festivals in cooperation with Kulturagent*innen Hamburg, Hamburg schools and Kampnagel.
Escape the Room 2.0 is funded by Bundeskulturstiftung/Programm dive in. by BKM NEUSTART Kultur.
Escape the Room 2.0 was developed as part of "dive in. Programm für digitale Interaktionen" of Kulturstiftung des Bundes, funded by Beauftragte der Bundesregierung für Kultur und Medien (BKM) within the program NEUSTART Kultur.
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